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Cmake vs make install
Cmake vs make install





  1. #Cmake vs make install how to
  2. #Cmake vs make install install
  3. #Cmake vs make install download

To make a build directory, pass the source and build directories to the cmake command. Generating files with the CMake command-line tool Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library. To use Wayland instead, set the GLFW_USE_WAYLAND option in the GLFW section of the variable list, then apply the new value as described above. The variable list will be populated after the first configure step.īy default GLFW will use X11 on Linux and other Unix-like systems other than macOS. If you wish change any CMake variables in the list, press Configure and then Generate to have the new values take effect. Start the CMake GUI and set the paths to the source and build directories described above. They also allow you to have several build directories for different configurations all using the same source tree.Ī common pattern when building a single configuration is to have a build directory named build in the root of the source tree.

cmake vs make install

Out-of-tree builds are recommended as they avoid cluttering up the source tree. If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.

cmake vs make install

the path to the directory where the generated build files and compiled binaries will be placed.the path to the root directory of the GLFW source tree (not its src subdirectory).Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. Once you have the required depdendencies, move on to Generating build files with CMake.

#Cmake vs make install install

Pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules On Debian and derivates like Ubuntu and Linux Mint the xorg-dev meta-package pulls in the development packages for all of X11. They are not needed to build or run programs that use GLFW. To compile GLFW for X11, you need to have the X11 development packages installed. The C/C++ development environments in Visual Studio, Xcode and MinGW come with all necessary dependencies for compiling GLFW, but on Unix-like systems like Linux and FreeBSD you will need a few extra packages.ĭependencies for X11 on Unix-like systems It may be a useful companion to this one. The CMake project has their own much more detailed CMake user guide that includes everything in this guide not specific to GLFW. If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have a package system like Fink, MacPorts or Homebrew, you can install its CMake package.ĬMake is a complex tool and this guide will only show a few of the possible ways to set up and compile GLFW.

#Cmake vs make install download

If you are on Windows and macOS you can download CMake from their site. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW library. GLFW uses CMake to generate project files or makefiles for your chosen development environment. If you are already familiar with this from other projects, you may want to focus on the Installing dependencies and CMake options sections for GLFW-specific information. Using CMake Note GLFW behaves like most other libraries that use CMake so this guide mostly describes the basic configure/generate/compile sequence.

cmake vs make install

#Cmake vs make install how to

For information on how to build applications that use GLFW, see Building applications.

cmake vs make install

This is about compiling the GLFW library itself.







Cmake vs make install